Add ModelPrefab to imported model prefab for reimporting functionality
This commit is contained in:
@@ -126,29 +126,35 @@ namespace FlaxEditor.Modules
|
||||
{
|
||||
if (item != null && !item.GetImportPath(out string importPath))
|
||||
{
|
||||
// Check if input file is missing
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
{
|
||||
Editor.LogWarning(string.Format("Cannot reimport asset \'{0}\'. File \'{1}\' does not exist.", item.Path, importPath));
|
||||
if (skipSettingsDialog)
|
||||
return;
|
||||
|
||||
// Ask user to select new file location
|
||||
var title = string.Format("Please find missing \'{0}\' file for asset \'{1}\'", importPath, item.ShortName);
|
||||
if (FileSystem.ShowOpenFileDialog(Editor.Windows.MainWindow, null, "All files (*.*)\0*.*\0", false, title, out var files))
|
||||
return;
|
||||
if (files != null && files.Length > 0)
|
||||
importPath = files[0];
|
||||
|
||||
// Validate file path again
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetReimportPath(item.ShortName, ref importPath, skipSettingsDialog))
|
||||
return;
|
||||
Import(importPath, item.Path, true, skipSettingsDialog, settings);
|
||||
}
|
||||
}
|
||||
|
||||
internal bool GetReimportPath(string contextName, ref string importPath, bool skipSettingsDialog = false)
|
||||
{
|
||||
// Check if input file is missing
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
{
|
||||
Editor.LogWarning(string.Format("Cannot reimport asset \'{0}\'. File \'{1}\' does not exist.", contextName, importPath));
|
||||
if (skipSettingsDialog)
|
||||
return true;
|
||||
|
||||
// Ask user to select new file location
|
||||
var title = string.Format("Please find missing \'{0}\' file for asset \'{1}\'", importPath, contextName);
|
||||
if (FileSystem.ShowOpenFileDialog(Editor.Windows.MainWindow, null, "All files (*.*)\0*.*\0", false, title, out var files))
|
||||
return true;
|
||||
if (files != null && files.Length > 0)
|
||||
importPath = files[0];
|
||||
|
||||
// Validate file path again
|
||||
if (!System.IO.File.Exists(importPath))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Imports the specified files.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user