Add HasDepthClip to GPU Device limits
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@@ -259,6 +259,11 @@ API_STRUCT() struct GPULimits
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/// </summary>
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API_FIELD() bool HasDepthAsSRV;
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/// <summary>
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/// True if device supports depth buffer clipping (see GPUPipelineState::Description::DepthClipEnable).
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/// </summary>
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API_FIELD() bool HasDepthClip;
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/// <summary>
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/// True if device supports depth buffer texture as a readonly depth buffer (can be sampled in the shader while performing depth-test).
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/// </summary>
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