Add HasDepthClip to GPU Device limits
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@@ -381,6 +381,7 @@ bool GPUDeviceDX12::Init()
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limits.HasAppendConsumeBuffers = true;
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limits.HasSeparateRenderTargetBlendState = true;
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limits.HasDepthAsSRV = true;
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limits.HasDepthClip = true;
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limits.HasReadOnlyDepth = true;
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limits.HasMultisampleDepthAsSRV = true;
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limits.HasTypedUAVLoad = options.TypedUAVLoadAdditionalFormats != 0;
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