Fixes for SSAO and SSR
This commit is contained in:
@@ -704,6 +704,12 @@ float RenderTools::GetDepthBounds(const RenderView& view, const Float3& point, b
|
||||
return Math::Clamp(depth, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
float RenderTools::GetDepthBounds(const RenderView& view, float viewDistance, bool near)
|
||||
{
|
||||
Float3 point = view.Position + view.Direction * (viewDistance * 2.0f);
|
||||
return GetDepthBounds(view, point, near);
|
||||
}
|
||||
|
||||
Float3 RenderTools::GetColorQuantizationError(PixelFormat format)
|
||||
{
|
||||
Float3 mantissaBits;
|
||||
|
||||
Reference in New Issue
Block a user