Fix duplicated Debug Draw inoke for actors
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@@ -1248,12 +1248,6 @@ void Actor::OnDebugDraw()
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for (auto* script : Scripts)
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if (script->GetEnabled())
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script->OnDebugDraw();
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for (auto& child : Children)
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{
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if (child->GetIsActive())
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child->OnDebugDraw();
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}
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}
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void Actor::OnDebugDrawSelected()
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