Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts: # Source/Editor/Content/Settings/NavigationSettings.cs # Source/Engine/Engine/PhysicalMaterial.cs # Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
This commit is contained in:
@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.Runtime.CompilerServices;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AnimationManager.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using Flax.Build;
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using Flax.Build.NativeCpp;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AnimGraph.h"
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#include "Engine/Core/Collections/Array.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AnimGraph.h"
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#include "Engine/Debug/DebugLog.h"
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@@ -178,12 +178,12 @@ bool AnimGraph::InitCustomNode(Node* node)
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MMethod* evaluate = type->GetMethod("Evaluate", 1);
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if (load == nullptr)
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{
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LOG(Warning, "Invalid custom node type {0}. Missng Load method.", typeName);
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LOG(Warning, "Invalid custom node type {0}. Missing Load method.", typeName);
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return false;
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}
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if (evaluate == nullptr)
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{
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LOG(Warning, "Invalid custom node type {0}. Missng Evaluate method.", typeName);
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LOG(Warning, "Invalid custom node type {0}. Missing Evaluate method.", typeName);
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return false;
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}
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AnimGraph.h"
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#include "Engine/Engine/Time.h"
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@@ -119,8 +119,9 @@ bool AnimGraph::Load(ReadStream* stream, bool loadMeta)
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// Register for scripts reloading events (only if using any custom nodes)
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// Handle load event always because anim graph asset may be loaded before game scripts
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if (_customNodes.HasItems())
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if (_customNodes.HasItems() && !_isRegisteredForScriptingEvents)
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{
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_isRegisteredForScriptingEvents = true;
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#if USE_EDITOR
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Scripting::ScriptsReloading.Bind<AnimGraph, &AnimGraph::OnScriptsReloading>(this);
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Scripting::ScriptsReloaded.Bind<AnimGraph, &AnimGraph::OnScriptsReloaded>(this);
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@@ -131,6 +132,19 @@ bool AnimGraph::Load(ReadStream* stream, bool loadMeta)
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return false;
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}
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AnimGraph::~AnimGraph()
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{
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// Unregister for scripts reloading events (only if using any custom nodes)
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if (_isRegisteredForScriptingEvents)
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{
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#if USE_EDITOR
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Scripting::ScriptsReloading.Unbind<AnimGraph, &AnimGraph::OnScriptsReloading>(this);
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Scripting::ScriptsReloaded.Unbind<AnimGraph, &AnimGraph::OnScriptsReloaded>(this);
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#endif
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Scripting::ScriptsLoaded.Unbind<AnimGraph, &AnimGraph::OnScriptsLoaded>(this);
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}
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}
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bool AnimGraph::onParamCreated(Parameter* p)
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{
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if (p->Identifier == ANIM_GRAPH_PARAM_BASE_MODEL_ID)
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -311,7 +311,7 @@ public:
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public:
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/// <summary>
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/// The instance data version number. Used to sync the Anim Graph data with the instance state. Handles Anim Graph reloads to enure data is valid.
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/// The instance data version number. Used to sync the Anim Graph data with the instance state. Handles Anim Graph reloads to ensure data is valid.
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/// </summary>
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uint32 Version = 0;
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@@ -443,7 +443,7 @@ public:
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struct MultiBlend1DData
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{
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/// <summary>
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/// The computed length of the mixes animations. Shared for all blend points to provide mor stabilization during looped playback.
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/// The computed length of the mixes animations. Shared for all blend points to provide more stabilization during looped playback.
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/// </summary>
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float Length;
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@@ -456,7 +456,7 @@ public:
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struct MultiBlend2DData
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{
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/// <summary>
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/// The computed length of the mixes animations. Shared for all blend points to provide mor stabilization during looped playback.
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/// The computed length of the mixes animations. Shared for all blend points to provide more stabilization during looped playback.
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/// </summary>
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float Length;
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@@ -733,7 +733,7 @@ private:
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typedef void (*InitBucketHandler)(AnimGraphInstanceData::Bucket&);
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bool _isFunction;
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bool _isFunction, _isRegisteredForScriptingEvents;
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int32 _bucketsCounter;
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Array<InitBucketHandler> _bucketInitializerList;
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Array<Node*> _customNodes;
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@@ -751,13 +751,16 @@ public:
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, _isFunction(isFunction)
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, _bucketInitializerList(64)
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, _owner(owner)
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, _isRegisteredForScriptingEvents(false)
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{
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}
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~AnimGraph();
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public:
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/// <summary>
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/// The Anim Graph data version number. Used to sync the Anim Graph data with the instances state. Handles Anim Graph reloads to enure data is valid.
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/// The Anim Graph data version number. Used to sync the Anim Graph data with the instances state. Handles Anim Graph reloads to ensure data is valid.
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/// </summary>
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uint32 Version = 0;
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@@ -834,7 +837,7 @@ private:
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public:
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#if USE_EDITOR
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// Custom event that is called every time the Anim Graph signal flows over the graph (including the data connections). Can be used to read nad visualize the animation blending logic.
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// Custom event that is called every time the Anim Graph signal flows over the graph (including the data connections). Can be used to read and visualize the animation blending logic.
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static Delegate<Asset*, ScriptingObject*, uint32, uint32> DebugFlow;
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#endif
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "AnimGraph.h"
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#include "Engine/Content/Assets/Animation.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "InverseKinematics.h"
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@@ -17,7 +17,7 @@ void InverseKinematics::SolveTwoBoneIK(Transform& rootNode, Transform& jointNode
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Vector3 jointPos = jointNode.Translation;
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Vector3 desiredDelta = target - rootNode.Translation;
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float desiredLength = desiredDelta.Length();
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float maxLimbLength = lowerLimbLength + upperLimbLength;
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float limbLengthLimit = lowerLimbLength + upperLimbLength;
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Vector3 desiredDir;
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if (desiredLength < ZeroTolerance)
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@@ -56,17 +56,17 @@ void InverseKinematics::SolveTwoBoneIK(Transform& rootNode, Transform& jointNode
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if (allowStretching)
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{
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const float startStretchRatio = 1.0f;
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const float scaleRange = maxStretchScale - startStretchRatio;
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if (scaleRange > ZeroTolerance && maxLimbLength > ZeroTolerance)
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const float initialStretchRatio = 1.0f;
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const float range = maxStretchScale - initialStretchRatio;
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if (range > ZeroTolerance && limbLengthLimit > ZeroTolerance)
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{
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const float reachRatio = desiredLength / maxLimbLength;
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const float scalingFactor = (maxStretchScale - 1.0f) * Math::Saturate((reachRatio - startStretchRatio) / scaleRange);
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const float reachRatio = desiredLength / limbLengthLimit;
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const float scalingFactor = (maxStretchScale - 1.0f) * Math::Saturate((reachRatio - initialStretchRatio) / range);
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if (scalingFactor > ZeroTolerance)
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{
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lowerLimbLength *= 1.0f + scalingFactor;
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upperLimbLength *= 1.0f + scalingFactor;
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maxLimbLength *= 1.0f + scalingFactor;
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limbLengthLimit *= 1.0f + scalingFactor;
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}
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}
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}
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@@ -74,9 +74,9 @@ void InverseKinematics::SolveTwoBoneIK(Transform& rootNode, Transform& jointNode
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Vector3 resultEndPos = target;
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Vector3 resultJointPos = jointPos;
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if (desiredLength >= maxLimbLength)
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if (desiredLength >= limbLengthLimit)
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{
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resultEndPos = rootNode.Translation + maxLimbLength * desiredDir;
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resultEndPos = rootNode.Translation + limbLengthLimit * desiredDir;
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resultJointPos = rootNode.Translation + upperLimbLength * desiredDir;
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}
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else
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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|
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#pragma once
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@@ -29,7 +29,7 @@ public:
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/// <param name="targetNode">The end node transformation (in model space).</param>
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/// <param name="target">The target position of the end node to reach (in model space).</param>
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/// <param name="jointTarget">The target position of the middle node to face into (in model space).</param>
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/// <param name="allowStretching">True if allow bones stretching, otherwise bone lengths will be preserved when trying to reach teh target.</param>
|
||||
/// <param name="allowStretching">True if allow bones stretching, otherwise bone lengths will be preserved when trying to reach the target.</param>
|
||||
/// <param name="maxStretchScale">The maximum scale when stretching bones. Used only if allowStretching is true.</param>
|
||||
static void SolveTwoBoneIK(Transform& rootNode, Transform& jointNode, Transform& targetNode, const Vector3& target, const Vector3& jointTarget, bool allowStretching = false, float maxStretchScale = 1.5f);
|
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};
|
||||
|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
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#include "SceneAnimation.h"
|
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
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@@ -289,7 +289,7 @@ Asset::LoadResult SceneAnimation::load()
|
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trackRuntime->DataType = CurvePropertyTrack::DataTypes::Color32;
|
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if (trackRuntime->DataType == CurvePropertyTrack::DataTypes::Unknown)
|
||||
{
|
||||
LOG(Warning, "Unknwon curve animation property type {2} for the track {1}, type {0}.", (int32)track.Type, track.Name, String(trackRuntime->PropertyTypeName));
|
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LOG(Warning, "Unknown curve animation property type {2} for the track {1}, type {0}.", (int32)track.Type, track.Name, String(trackRuntime->PropertyTypeName));
|
||||
track.Disabled = true;
|
||||
}
|
||||
needsParent = true;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -102,7 +102,7 @@ public:
|
||||
void* Data;
|
||||
|
||||
/// <summary>
|
||||
/// The track dependant data (from the shared runtime allocation).
|
||||
/// The track dependent data (from the shared runtime allocation).
|
||||
/// </summary>
|
||||
void* RuntimeData;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SceneAnimationPlayer.h"
|
||||
#include "Engine/Core/Random.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
||||
@@ -129,7 +129,7 @@ public:
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value that determinates whether the scene animation is playing.
|
||||
/// Gets the value that determines whether the scene animation is playing.
|
||||
/// </summary>
|
||||
API_PROPERTY() FORCE_INLINE bool IsPlaying() const
|
||||
{
|
||||
@@ -137,7 +137,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value that determinates whether the scene animation is paused.
|
||||
/// Gets the value that determines whether the scene animation is paused.
|
||||
/// </summary>
|
||||
API_PROPERTY() FORCE_INLINE bool IsPaused() const
|
||||
{
|
||||
@@ -145,7 +145,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value that determinates whether the scene animation is stopped.
|
||||
/// Gets the value that determines whether the scene animation is stopped.
|
||||
/// </summary>
|
||||
API_PROPERTY() FORCE_INLINE bool IsStopped() const
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Audio.h"
|
||||
#include "AudioBackend.h"
|
||||
@@ -127,7 +127,7 @@ void Audio::OnAddListener(AudioListener* listener)
|
||||
|
||||
if (Listeners.Count() >= AUDIO_MAX_LISTENERS)
|
||||
{
|
||||
LOG(Error, "Unsupported amount of the audio listneres!");
|
||||
LOG(Error, "Unsupported amount of the audio listeners!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "AudioClip.h"
|
||||
#include "Audio.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "AudioListener.h"
|
||||
#include "Engine/Engine/Time.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -19,7 +19,7 @@ public:
|
||||
bool DisableAudio = false;
|
||||
|
||||
/// <summary>
|
||||
/// The doppler doppler effect factor. Scale for source and listener velocities. Default is 1.
|
||||
/// The doppler effect factor. Scale for source and listener velocities. Default is 1.
|
||||
/// </summary>
|
||||
float DopplerFactor = 1.0f;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "AudioSource.h"
|
||||
#include "Engine/Level/SceneObjectsFactory.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -196,7 +196,7 @@ public:
|
||||
API_FUNCTION() void Stop();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the the current state of the audio playback (playing/paused/stopped).
|
||||
/// Gets the current state of the audio playback (playing/paused/stopped).
|
||||
/// </summary>
|
||||
/// <returns>The value.</returns>
|
||||
API_PROPERTY() FORCE_INLINE States GetState() const
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if AUDIO_API_NONE
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if AUDIO_API_OPENAL
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if AUDIO_API_XAUDIO2
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "CSGBuilder.h"
|
||||
#include "CSGMesh.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "CSGData.h"
|
||||
#include "Brush.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "CSGMesh.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "CSGMesh.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "CSGMesh.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "CSGMesh.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Asset.h"
|
||||
#include "Content.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
namespace FlaxEngine
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Animation.h"
|
||||
#include "SkinnedModel.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "AnimationGraph.h"
|
||||
#if USE_EDITOR
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "AnimationGraphFunction.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "CubeTexture.h"
|
||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "IESProfile.h"
|
||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Material.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "MaterialBase.h"
|
||||
#include "MaterialInstance.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "MaterialFunction.h"
|
||||
#if COMPILE_WITH_MATERIAL_GRAPH
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "MaterialInstance.h"
|
||||
#include "Engine/Core/Types/Variant.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Model.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "RawDataAsset.h"
|
||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Shader.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SkeletonMask.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "SkinnedModel.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Texture.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "VisualScript.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -370,7 +370,7 @@ public:
|
||||
/// <summary>
|
||||
/// Gets the current stack trace of the current thread Visual Script execution.
|
||||
/// </summary>
|
||||
/// <returns>The the stack trace string.</returns>
|
||||
/// <returns>The stack trace string.</returns>
|
||||
static String GetStackTrace();
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "BinaryAsset.h"
|
||||
#include "Storage/ContentStorageManager.h"
|
||||
@@ -118,16 +118,16 @@ void BinaryAsset::GetImportMetadata(String& path, String& username) const
|
||||
}
|
||||
|
||||
// Parse metadata and try to get import info
|
||||
rapidjson_flax::Document doc;
|
||||
doc.Parse((const char*)Metadata.Get(), Metadata.Length());
|
||||
if (doc.HasParseError() == false)
|
||||
rapidjson_flax::Document document;
|
||||
document.Parse((const char*)Metadata.Get(), Metadata.Length());
|
||||
if (document.HasParseError() == false)
|
||||
{
|
||||
path = JsonTools::GetString(doc, "ImportPath");
|
||||
username = JsonTools::GetString(doc, "ImportUsername");
|
||||
path = JsonTools::GetString(document, "ImportPath");
|
||||
username = JsonTools::GetString(document, "ImportUsername");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log::JsonParseException(doc.GetParseError(), GetPath());
|
||||
Log::JsonParseException(document.GetParseError(), document.GetErrorOffset(), GetPath());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "AssetsCache.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
@@ -346,7 +346,7 @@ void AssetsCache::RegisterAssets(FlaxStorage* storage)
|
||||
// Check if storage contains ID which has been already registered
|
||||
if (FindAsset(e.ID, info))
|
||||
{
|
||||
LOG(Warning, "Founded dupplicated asset \'{0}\'. Locations: \'{1}\' and \'{2}\'", e.ID, storagePath, info.Path);
|
||||
LOG(Warning, "Founded duplicated asset \'{0}\'. Locations: \'{1}\' and \'{2}\'", e.ID, storagePath, info.Path);
|
||||
duplicatedEntries.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Content.h"
|
||||
#include "JsonAsset.h"
|
||||
@@ -574,17 +574,21 @@ bool Content::RenameAsset(const StringView& oldPath, const StringView& newPath)
|
||||
Asset* newAsset = GetAsset(newPath);
|
||||
|
||||
// Validate name
|
||||
if (newAsset != nullptr || FileSystem::FileExists(newPath))
|
||||
if (newAsset != nullptr && newAsset != oldAsset)
|
||||
{
|
||||
LOG(Error, "Invalid name '{0}' when trying to rename '{1}'.", newPath, oldPath);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if is create
|
||||
// Ensure asset is ready for renaming
|
||||
if (oldAsset)
|
||||
{
|
||||
// Wait for data loaded
|
||||
oldAsset->WaitForLoaded();
|
||||
if (oldAsset->WaitForLoaded())
|
||||
{
|
||||
LOG(Error, "Failed to load asset '{0}'.", oldAsset->ToString());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unload
|
||||
// Don't unload asset fully, only release ref to file, don't call OnUnload so managed asset and all refs will remain alive
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user