Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts: # Source/Editor/Content/Settings/NavigationSettings.cs # Source/Engine/Engine/PhysicalMaterial.cs # Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
This commit is contained in:
@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "PhysicsActor.h"
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#include "Engine/Physics/Utilities.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "PhysicsColliderActor.h"
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#include "Engine/Scripting/Script.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "RigidBody.h"
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#include "Engine/Physics/Utilities.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "BoxCollider.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "CapsuleCollider.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "CharacterController.h"
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#include "Engine/Physics/Utilities.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "Collider.h"
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#include "Engine/Core/Log.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "MeshCollider.h"
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#include "Engine/Core/Math/Matrix.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SphereCollider.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_PHYSICS_COOKING
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "CollisionData.h"
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#include "Engine/Content/Content.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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namespace FlaxEngine
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{
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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namespace FlaxEngine
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{
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "D6Joint.h"
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#include "Engine/Serialization/JsonTools.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "DistanceJoint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "FixedJoint.h"
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#include "Engine/Physics/Utilities.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "HingeJoint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "Joint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SliderJoint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SphericalJoint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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namespace FlaxEngine
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{
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "PhysicalMaterial.h"
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#include "PhysicsSettings.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using Flax.Build;
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using Flax.Build.NativeCpp;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "Physics.h"
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#include "Utilities.h"
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@@ -78,7 +78,7 @@ protected:
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{
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if (this->hasBlock)
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{
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// Copy blocking hit to hits
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// Blocking hits go to hits
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processTouches(&this->block, 1);
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}
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}
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "Physics.h"
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#include "Engine/Core/Log.h"
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@@ -177,8 +177,7 @@ bool PhysicsService::Init()
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// only in non-production builds.
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#if PHYSX_MEMORY_STATS
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// Want names of PhysX allocations
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GPhysXFoundation->setReportAllocationNames(true);
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_foundation->setReportAllocationNames(true);
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#endif
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// Config
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "PhysicsSettings.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "PhysicsStepper.h"
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#include "Physics.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "SimulationEventCallback.h"
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#include "Utilities.h"
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@@ -142,10 +142,9 @@ void SimulationEventCallback::onSleep(PxActor** actors, PxU32 count)
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void SimulationEventCallback::onContact(const PxContactPairHeader& pairHeader, const PxContactPair* pairs, PxU32 nbPairs)
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{
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// Check actors are not destroyed
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// Skip sending events to removed actors
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if (pairHeader.flags & (PxContactPairHeaderFlag::eREMOVED_ACTOR_0 | PxContactPairHeaderFlag::eREMOVED_ACTOR_1))
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{
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LOG(Warning, "SimulationEventCallback::onContact(): Actors have been deleted!");
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return;
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}
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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Reference in New Issue
Block a user