From cd0878f81064791f4f94c9faee8c47c6e1af4ead Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Tue, 2 Sep 2025 20:47:04 -0500 Subject: [PATCH] Simplify code --- Source/Engine/AI/Behavior.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Source/Engine/AI/Behavior.cpp b/Source/Engine/AI/Behavior.cpp index f0c4acee3..d727bdef1 100644 --- a/Source/Engine/AI/Behavior.cpp +++ b/Source/Engine/AI/Behavior.cpp @@ -108,12 +108,7 @@ void Behavior::UpdateAsync() _result = result; if (_result != BehaviorUpdateResult::Running && tree->Graph.Root->Loop) { - // Ensure to have tree loaded on play - CHECK(Tree && !Tree->WaitForLoaded()); - BehaviorTree* tree = Tree.Get(); - CHECK(tree->Graph.Root); - - // Setup state + // Reset State _result = BehaviorUpdateResult::Running; _accumulatedTime = 0.0f; _totalTime = 0;