Fix running cooked game o macOS
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@@ -683,8 +683,7 @@ bool GameCookerImpl::Build()
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MCore::Thread::Attach();
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// Build Started
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if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
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// Build start
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{
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CallEvent(GameCooker::EventType::BuildStarted);
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data.Tools->OnBuildStarted(data);
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@@ -757,8 +756,8 @@ bool GameCookerImpl::Build()
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}
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IsRunning = false;
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CancelFlag = 0;
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if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
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{
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// Build end
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for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
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Steps[stepIndex]->OnBuildEnded(data, failed);
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data.Tools->OnBuildEnded(data, failed);
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