Add -shaderdebug cmd line switch to Editor for shaders debugging
This commit is contained in:
@@ -133,6 +133,7 @@ bool CommandLine::Parse(const Char* cmdLine)
|
||||
PARSE_BOOL_SWITCH("-genprojectfiles ", GenProjectFiles);
|
||||
PARSE_ARG_SWITCH("-build ", Build);
|
||||
PARSE_BOOL_SWITCH("-skipcompile ", SkipCompile);
|
||||
PARSE_BOOL_SWITCH("-shaderdebug ", ShaderDebug);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -150,6 +150,11 @@ public:
|
||||
/// </summary>
|
||||
Nullable<bool> SkipCompile;
|
||||
|
||||
/// <summary>
|
||||
/// -shaderdebug (enables debugging data generation for shaders and disables shader compiler optimizations)
|
||||
/// </summary>
|
||||
Nullable<bool> ShaderDebug;
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "ShaderAssetBase.h"
|
||||
#include "ShaderStorage.h"
|
||||
#include "ShaderCacheManager.h"
|
||||
#include "Engine/Engine/CommandLine.h"
|
||||
#include "Engine/Serialization/MemoryReadStream.h"
|
||||
#include "Engine/ShadowsOfMordor/AtlasChartsPacker.h"
|
||||
|
||||
@@ -225,8 +226,11 @@ bool ShaderAssetBase::LoadShaderCache(ShaderCacheResult& result)
|
||||
options.SourceLength = sourceLength;
|
||||
options.Profile = shaderProfile;
|
||||
options.Output = &cacheStream;
|
||||
//options.GenerateDebugData = true;
|
||||
//options.NoOptimize = true;
|
||||
if (CommandLine::Options.ShaderDebug)
|
||||
{
|
||||
options.GenerateDebugData = true;
|
||||
options.NoOptimize = true;
|
||||
}
|
||||
auto& platformDefine = options.Macros.AddOne();
|
||||
#if PLATFORM_WINDOWS
|
||||
platformDefine.Name = "PLATFORM_WINDOWS";
|
||||
|
||||
Reference in New Issue
Block a user