Expose Object::DeleteObjectNow as Object.DestroyNow in managed scripting
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@@ -179,6 +179,18 @@ namespace FlaxEngine
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Internal_Destroy(GetUnmanagedPtr(obj), timeLeft);
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}
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/// <summary>
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/// Destroys the specified object and clears the reference variable.
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/// The object obj will be destroyed immediately.
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/// If obj is a Script it will be removed from the Actor and deleted.
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/// If obj is an Actor it will be removed from the Scene and deleted as well as all its Scripts and all children of the Actor.
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/// </summary>
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/// <param name="obj">The object to destroy.</param>
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public static void DestroyNow(Object obj)
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{
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Internal_DestroyNow(GetUnmanagedPtr(obj));
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}
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/// <summary>
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/// Destroys the specified object and clears the reference variable.
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/// The object obj will be destroyed now or after the time specified in seconds from now.
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@@ -316,6 +328,9 @@ namespace FlaxEngine
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[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_Destroy", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
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internal static partial void Internal_Destroy(IntPtr obj, float timeLeft);
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[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_DestroyNow", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
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internal static partial void Internal_DestroyNow(IntPtr obj);
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[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_GetTypeName", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
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internal static partial string Internal_GetTypeName(IntPtr obj);
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