Expose Object::DeleteObjectNow as Object.DestroyNow in managed scripting

This commit is contained in:
2023-08-07 21:51:45 +03:00
parent 09be2375f6
commit cd56101aa3
2 changed files with 22 additions and 0 deletions

View File

@@ -681,6 +681,12 @@ DEFINE_INTERNAL_CALL(void) ObjectInternal_Destroy(ScriptingObject* obj, float ti
obj->DeleteObject(timeLeft, useGameTime);
}
DEFINE_INTERNAL_CALL(void) ObjectInternal_DestroyNow(ScriptingObject* obj)
{
if (obj)
obj->DeleteObjectNow();
}
DEFINE_INTERNAL_CALL(MString*) ObjectInternal_GetTypeName(ScriptingObject* obj)
{
INTERNAL_CALL_CHECK_RETURN(obj, nullptr);
@@ -777,6 +783,7 @@ public:
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceCreated", &ObjectInternal_ManagedInstanceCreated);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceDeleted", &ObjectInternal_ManagedInstanceDeleted);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_Destroy", &ObjectInternal_Destroy);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_DestroyNow", &ObjectInternal_DestroyNow);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_GetTypeName", &ObjectInternal_GetTypeName);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_FindObject", &ObjectInternal_FindObject);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_TryFindObject", &ObjectInternal_TryFindObject);