Add more memory profiling coverage
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@@ -169,6 +169,7 @@ void Mouse::OnMouseMoved(const Float2& newPosition)
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void Mouse::OnMouseDown(const Float2& position, const MouseButton button, Window* target)
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{
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::MouseDown;
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e.Target = target;
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@@ -187,6 +188,7 @@ bool Mouse::IsAnyButtonDown() const
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void Mouse::OnMouseUp(const Float2& position, const MouseButton button, Window* target)
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{
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::MouseUp;
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e.Target = target;
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@@ -196,6 +198,7 @@ void Mouse::OnMouseUp(const Float2& position, const MouseButton button, Window*
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void Mouse::OnMouseDoubleClick(const Float2& position, const MouseButton button, Window* target)
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{
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::MouseDoubleClick;
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e.Target = target;
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@@ -205,6 +208,7 @@ void Mouse::OnMouseDoubleClick(const Float2& position, const MouseButton button,
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void Mouse::OnMouseMove(const Float2& position, Window* target)
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{
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::MouseMove;
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e.Target = target;
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@@ -213,6 +217,7 @@ void Mouse::OnMouseMove(const Float2& position, Window* target)
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void Mouse::OnMouseLeave(Window* target)
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{
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::MouseLeave;
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e.Target = target;
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@@ -220,6 +225,7 @@ void Mouse::OnMouseLeave(Window* target)
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void Mouse::OnMouseWheel(const Float2& position, float delta, Window* target)
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{
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::MouseWheel;
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e.Target = target;
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@@ -316,6 +322,7 @@ void Keyboard::OnCharInput(Char c, Window* target)
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if (c < 32)
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return;
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::Char;
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e.Target = target;
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@@ -326,6 +333,7 @@ void Keyboard::OnKeyUp(KeyboardKeys key, Window* target)
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{
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if (key >= KeyboardKeys::MAX)
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return;
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::KeyUp;
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e.Target = target;
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@@ -336,6 +344,7 @@ void Keyboard::OnKeyDown(KeyboardKeys key, Window* target)
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{
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if (key >= KeyboardKeys::MAX)
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return;
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PROFILE_MEM(Input);
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Event& e = _queue.AddOne();
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e.Type = EventType::KeyDown;
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e.Target = target;
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