Refactor shader structures naming with a prefix

This commit is contained in:
Wojtek Figat
2024-03-25 17:52:48 +01:00
parent 0e00f1e0eb
commit cdbb2cc813
25 changed files with 66 additions and 66 deletions

View File

@@ -27,14 +27,14 @@ struct ForwardShadingFeature : MaterialShaderFeature
PACK_STRUCT(struct Data
{
LightData DirectionalLight;
LightShadowData DirectionalLightShadow;
LightData SkyLight;
ProbeData EnvironmentProbe;
ExponentialHeightFogData ExponentialHeightFog;
ShaderLightData DirectionalLight;
ShaderLightShadowData DirectionalLightShadow;
ShaderLightData SkyLight;
ShaderEnvProbeData EnvironmentProbe;
ShaderExponentialHeightFogData ExponentialHeightFog;
Float3 Dummy2;
uint32 LocalLightsCount;
LightData LocalLights[MaxLocalLights];
ShaderLightData LocalLights[MaxLocalLights];
});
static void Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);