Refactor shader structures naming with a prefix
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@@ -27,14 +27,14 @@ struct ForwardShadingFeature : MaterialShaderFeature
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PACK_STRUCT(struct Data
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{
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LightData DirectionalLight;
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LightShadowData DirectionalLightShadow;
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LightData SkyLight;
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ProbeData EnvironmentProbe;
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ExponentialHeightFogData ExponentialHeightFog;
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ShaderLightData DirectionalLight;
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ShaderLightShadowData DirectionalLightShadow;
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ShaderLightData SkyLight;
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ShaderEnvProbeData EnvironmentProbe;
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ShaderExponentialHeightFogData ExponentialHeightFog;
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Float3 Dummy2;
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uint32 LocalLightsCount;
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LightData LocalLights[MaxLocalLights];
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ShaderLightData LocalLights[MaxLocalLights];
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});
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static void Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);
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