Refactor shader structures naming with a prefix

This commit is contained in:
Wojtek Figat
2024-03-25 17:52:48 +01:00
parent 0e00f1e0eb
commit cdbb2cc813
25 changed files with 66 additions and 66 deletions

View File

@@ -61,7 +61,7 @@ bool EnvironmentProbe::IsUsingCustomProbe() const
return _isUsingCustomProbe;
}
void EnvironmentProbe::SetupProbeData(const RenderContext& renderContext, ProbeData* data) const
void EnvironmentProbe::SetupProbeData(const RenderContext& renderContext, ShaderEnvProbeData* data) const
{
const float radius = GetScaledRadius();
data->Data0 = Float4(GetPosition() - renderContext.View.Origin, 0);