Refactor shader structures naming with a prefix
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@@ -61,7 +61,7 @@ bool EnvironmentProbe::IsUsingCustomProbe() const
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return _isUsingCustomProbe;
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}
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void EnvironmentProbe::SetupProbeData(const RenderContext& renderContext, ProbeData* data) const
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void EnvironmentProbe::SetupProbeData(const RenderContext& renderContext, ShaderEnvProbeData* data) const
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{
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const float radius = GetScaledRadius();
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data->Data0 = Float4(GetPosition() - renderContext.View.Origin, 0);
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