Refactor shader structures naming with a prefix

This commit is contained in:
Wojtek Figat
2024-03-25 17:52:48 +01:00
parent 0e00f1e0eb
commit cdbb2cc813
25 changed files with 66 additions and 66 deletions

View File

@@ -73,7 +73,7 @@ public:
/// </summary>
/// <param name="view">The rendering view.</param>
/// <param name="gBuffer">GBuffer input to setup</param>
static void SetInputs(const RenderView& view, GBufferData& gBuffer);
static void SetInputs(const RenderView& view, ShaderGBufferData& gBuffer);
private: