Refactor shader structures naming with a prefix

This commit is contained in:
Wojtek Figat
2024-03-25 17:52:48 +01:00
parent 0e00f1e0eb
commit cdbb2cc813
25 changed files with 66 additions and 66 deletions

View File

@@ -61,7 +61,7 @@ struct RenderDirectionalLightData : RenderLightData
float Cascade3Spacing;
float Cascade4Spacing;
void SetupLightData(LightData* data, bool useShadow) const;
void SetupLightData(ShaderLightData* data, bool useShadow) const;
};
struct RenderSpotLightData : RenderLightData
@@ -79,7 +79,7 @@ struct RenderSpotLightData : RenderLightData
GPUTexture* IESTexture;
void SetupLightData(LightData* data, bool useShadow) const;
void SetupLightData(ShaderLightData* data, bool useShadow) const;
};
struct RenderPointLightData : RenderLightData
@@ -93,7 +93,7 @@ struct RenderPointLightData : RenderLightData
GPUTexture* IESTexture;
void SetupLightData(LightData* data, bool useShadow) const;
void SetupLightData(ShaderLightData* data, bool useShadow) const;
};
struct RenderSkyLightData : RenderLightData
@@ -103,7 +103,7 @@ struct RenderSkyLightData : RenderLightData
CubeTexture* Image;
void SetupLightData(LightData* data, bool useShadow) const;
void SetupLightData(ShaderLightData* data, bool useShadow) const;
};
/// <summary>