Refactor shader structures naming with a prefix
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@@ -61,7 +61,7 @@ struct RenderDirectionalLightData : RenderLightData
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float Cascade3Spacing;
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float Cascade4Spacing;
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void SetupLightData(LightData* data, bool useShadow) const;
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void SetupLightData(ShaderLightData* data, bool useShadow) const;
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};
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struct RenderSpotLightData : RenderLightData
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@@ -79,7 +79,7 @@ struct RenderSpotLightData : RenderLightData
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GPUTexture* IESTexture;
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void SetupLightData(LightData* data, bool useShadow) const;
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void SetupLightData(ShaderLightData* data, bool useShadow) const;
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};
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struct RenderPointLightData : RenderLightData
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@@ -93,7 +93,7 @@ struct RenderPointLightData : RenderLightData
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GPUTexture* IESTexture;
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void SetupLightData(LightData* data, bool useShadow) const;
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void SetupLightData(ShaderLightData* data, bool useShadow) const;
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};
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struct RenderSkyLightData : RenderLightData
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@@ -103,7 +103,7 @@ struct RenderSkyLightData : RenderLightData
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CubeTexture* Image;
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void SetupLightData(LightData* data, bool useShadow) const;
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void SetupLightData(ShaderLightData* data, bool useShadow) const;
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};
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/// <summary>
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