Refactor shader structures naming with a prefix

This commit is contained in:
Wojtek Figat
2024-03-25 17:52:48 +01:00
parent 0e00f1e0eb
commit cdbb2cc813
25 changed files with 66 additions and 66 deletions

View File

@@ -47,7 +47,7 @@ private:
int32 ContextIndex;
int32 ContextCount;
bool BlendCSM;
LightShadowData Constants;
ShaderLightShadowData Constants;
};
// Shader stuff
@@ -91,7 +91,7 @@ public:
// TODO: use full scene shadow map atlas with dynamic slots allocation
int32 LastDirLightIndex = -1;
GPUTextureView* LastDirLightShadowMap = nullptr;
LightShadowData LastDirLight;
ShaderLightShadowData LastDirLight;
public:
void Prepare();