Add fallback settings to CSharp
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@@ -171,8 +171,10 @@ namespace FlaxEditor.Options
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get => _outputLogFont;
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set
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{
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if (value == null || !value.Font)
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_outputLogFont = new FontReference(ConsoleFont, 10);
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if (value == null)
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_outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
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else if (!value.Font)
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_outputLogFont.Font = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont);
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else
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_outputLogFont = value;
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}
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@@ -234,30 +236,34 @@ namespace FlaxEditor.Options
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[EditorDisplay("Cook & Run"), EditorOrder(500)]
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public int NumberOfGameClientsToLaunch = 1;
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private static FontAsset[] DefaultFonts =>
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[FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont),
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FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.CjkFont)];
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private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
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private static FontAsset ConsoleFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
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private MultiFontReference _titleFont = new MultiFontReference(DefaultFonts, 18);
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private MultiFontReference _largeFont = new MultiFontReference(DefaultFonts, 14);
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private MultiFontReference _mediumFont = new MultiFontReference(DefaultFonts, 9);
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private MultiFontReference _smallFont = new MultiFontReference(DefaultFonts, 9);
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private FontReference _titleFont = new FontReference(DefaultFont, 18);
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private FontReference _largeFont = new FontReference(DefaultFont, 14);
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private FontReference _mediumFont = new FontReference(DefaultFont, 9);
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private FontReference _smallFont = new FontReference(DefaultFont, 9);
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private FontReference _outputLogFont = new FontReference(ConsoleFont, 10);
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/// <summary>
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/// The fallback fonts.
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/// </summary>
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public FontAsset[] Fallbacks = [FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.CjkFont)];
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/// <summary>
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/// Gets or sets the title font for editor UI.
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/// </summary>
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[EditorDisplay("Fonts"), EditorOrder(600), Tooltip("The title font for editor UI.")]
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public MultiFontReference TitleFont
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public FontReference TitleFont
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{
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get => _titleFont;
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set
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{
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if (value == null || !value.Verify())
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_titleFont = new MultiFontReference(DefaultFonts, 18);
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if (value == null)
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_titleFont = new FontReference(DefaultFont, 18);
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else if (!value.Font)
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_titleFont.Font = DefaultFont;
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else
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_titleFont = value;
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}
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@@ -267,13 +273,15 @@ namespace FlaxEditor.Options
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/// Gets or sets the large font for editor UI.
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/// </summary>
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[EditorDisplay("Fonts"), EditorOrder(610), Tooltip("The large font for editor UI.")]
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public MultiFontReference LargeFont
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public FontReference LargeFont
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{
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get => _largeFont;
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set
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{
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if (value == null || !value.Verify())
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_largeFont = new MultiFontReference(DefaultFonts, 14);
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if (value == null)
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_largeFont = new FontReference(DefaultFont, 14);
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else if (!value.Font)
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_largeFont.Font = DefaultFont;
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else
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_largeFont = value;
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}
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@@ -283,13 +291,15 @@ namespace FlaxEditor.Options
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/// Gets or sets the medium font for editor UI.
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/// </summary>
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[EditorDisplay("Fonts"), EditorOrder(620), Tooltip("The medium font for editor UI.")]
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public MultiFontReference MediumFont
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public FontReference MediumFont
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{
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get => _mediumFont;
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set
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{
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if (value == null || !value.Verify())
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_mediumFont = new MultiFontReference(DefaultFonts, 9);
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if (value == null)
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_mediumFont = new FontReference(DefaultFont, 9);
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else if (!value.Font)
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_mediumFont.Font = DefaultFont;
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else
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_mediumFont = value;
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}
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@@ -299,13 +309,15 @@ namespace FlaxEditor.Options
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/// Gets or sets the small font for editor UI.
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/// </summary>
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[EditorDisplay("Fonts"), EditorOrder(630), Tooltip("The small font for editor UI.")]
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public MultiFontReference SmallFont
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public FontReference SmallFont
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{
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get => _smallFont;
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set
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{
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if (value == null || !value.Verify())
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_smallFont = new MultiFontReference(DefaultFonts, 9);
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if (value == null)
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_smallFont = new FontReference(DefaultFont, 9);
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else if (!value.Font)
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_smallFont.Font = DefaultFont;
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else
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_smallFont = value;
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}
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