Add fallback settings to CSharp

This commit is contained in:
ExMatics HydrogenC
2023-11-30 23:12:56 +08:00
parent d3840bb1f3
commit cdbe59a3fb
54 changed files with 357 additions and 273 deletions

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@@ -0,0 +1,108 @@
using FlaxEngine.GUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlaxEngine
{
public static class TextRenderUtils
{
/// <summary>
/// Draws a text using the global fallback defined in styles.
/// </summary>
/// <param name="font">The font to use.</param>
/// <param name="text">The text to render.</param>
/// <param name="layoutRect">The size and position of the area in which the text is drawn.</param>
/// <param name="color">The text color.</param>
/// <param name="horizontalAlignment">The horizontal alignment of the text in a layout rectangle.</param>
/// <param name="verticalAlignment">The vertical alignment of the text in a layout rectangle.</param>
/// <param name="textWrapping">Describes how wrap text inside a layout rectangle.</param>
/// <param name="baseLinesGapScale">The scale for distance one baseline from another. Default is 1.</param>
/// <param name="scale">The text drawing scale. Default is 1.</param>
public static void DrawTextWithFallback(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f)
{
var layout = new TextLayoutOptions
{
Bounds = layoutRect,
HorizontalAlignment = horizontalAlignment,
VerticalAlignment = verticalAlignment,
TextWrapping = textWrapping,
Scale = scale,
BaseLinesGapScale = baseLinesGapScale,
};
Render2D.DrawText(font, Style.Current.Fallbacks, text, color, ref layout);
}
/// <summary>
/// Draws a text using the global fallback defined in styles. Given material must have GUI domain and a public parameter named Font (texture parameter used for a font atlas sampling).
/// </summary>
/// <param name="font">The font to use.</param>
/// <param name="customMaterial">Custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
/// <param name="text">The text to render.</param>
/// <param name="layoutRect">The size and position of the area in which the text is drawn.</param>
/// <param name="color">The text color.</param>
/// <param name="horizontalAlignment">The horizontal alignment of the text in a layout rectangle.</param>
/// <param name="verticalAlignment">The vertical alignment of the text in a layout rectangle.</param>
/// <param name="textWrapping">Describes how wrap text inside a layout rectangle.</param>
/// <param name="baseLinesGapScale">The scale for distance one baseline from another. Default is 1.</param>
/// <param name="scale">The text drawing scale. Default is 1.</param>
public static void DrawTextWithFallback(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f)
{
var layout = new TextLayoutOptions
{
Bounds = layoutRect,
HorizontalAlignment = horizontalAlignment,
VerticalAlignment = verticalAlignment,
TextWrapping = textWrapping,
Scale = scale,
BaseLinesGapScale = baseLinesGapScale,
};
Render2D.DrawText(font, Style.Current.Fallbacks, text, color, ref layout, customMaterial);
}
public static Float2 MeasureTextWithFallback(Font font, string text)
{
return font.MeasureText(Style.Current.Fallbacks, text);
}
public static Float2 MeasureTextWithFallback(Font font, string text, ref TextRange textRange)
{
return font.MeasureText(Style.Current.Fallbacks, text, ref textRange);
}
public static Float2 MeasureTextWithFallback(Font font, string text, ref TextLayoutOptions layout)
{
return font.MeasureText(Style.Current.Fallbacks, text, ref layout);
}
public static Float2 MeasureTextWithFallback(Font font, string text, ref TextRange textRange, ref TextLayoutOptions layout)
{
return font.MeasureText(Style.Current.Fallbacks, text, ref textRange, ref layout);
}
public static Float2 GetCharPositionWithFallback(Font font, string text, int index)
{
return font.GetCharPosition(Style.Current.Fallbacks, text, index);
}
public static Float2 GetCharPositionWithFallback(Font font, string text, ref TextRange textRange, int index)
{
return font.GetCharPosition(Style.Current.Fallbacks, text, ref textRange, index);
}
public static Float2 GetCharPositionWithFallback(Font font, string text, int index, ref TextLayoutOptions layout)
{
return font.GetCharPosition(Style.Current.Fallbacks, text, index, ref layout);
}
public static Float2 GetCharPositionWithFallback(Font font, string text, ref TextRange textRange, int index, ref TextLayoutOptions layout)
{
return font.GetCharPosition(Style.Current.Fallbacks, text, ref textRange, index, ref layout);
}
}
}