From cdc85a19616a0e1b1aa71dffa486d949db7f43f4 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Sun, 6 Jun 2021 12:30:27 +0200 Subject: [PATCH] Add profiler entry for Audio Source update --- Source/Engine/Audio/AudioSource.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Engine/Audio/AudioSource.cpp b/Source/Engine/Audio/AudioSource.cpp index a6370cc8b..192fd845f 100644 --- a/Source/Engine/Audio/AudioSource.cpp +++ b/Source/Engine/Audio/AudioSource.cpp @@ -6,6 +6,7 @@ #include "Engine/Graphics/RenderTask.h" #include "Engine/Engine/Time.h" #include "Engine/Level/Scene/Scene.h" +#include "Engine/Profiler/ProfilerCPU.h" #include "AudioBackend.h" #include "Audio.h" @@ -340,6 +341,8 @@ bool AudioSource::IntersectsItself(const Ray& ray, float& distance, Vector3& nor void AudioSource::Update() { + PROFILE_CPU(); + // Update the velocity const Vector3 pos = GetPosition(); const float dt = Math::Max(Time::Update.UnscaledDeltaTime.GetTotalSeconds(), ZeroTolerance);