Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts: # Content/Editor/Camera/M_Camera.flax # Content/Editor/CubeTexturePreviewMaterial.flax # Content/Editor/DebugMaterials/DDGIDebugProbes.flax # Content/Editor/DebugMaterials/SingleColor/Decal.flax # Content/Editor/DebugMaterials/SingleColor/Particle.flax # Content/Editor/DebugMaterials/SingleColor/Surface.flax # Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax # Content/Editor/DebugMaterials/SingleColor/Terrain.flax # Content/Editor/DefaultFontMaterial.flax # Content/Editor/Gizmo/FoliageBrushMaterial.flax # Content/Editor/Gizmo/Material.flax # Content/Editor/Gizmo/MaterialWire.flax # Content/Editor/Gizmo/SelectionOutlineMaterial.flax # Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax # Content/Editor/Highlight Material.flax # Content/Editor/Icons/IconsMaterial.flax # Content/Editor/IesProfilePreviewMaterial.flax # Content/Editor/Particles/Particle Material Color.flax # Content/Editor/Particles/Smoke Material.flax # Content/Editor/SpriteMaterial.flax # Content/Editor/Terrain/Circle Brush Material.flax # Content/Editor/Terrain/Highlight Terrain Material.flax # Content/Editor/TexturePreviewMaterial.flax # Content/Editor/Wires Debug Material.flax # Content/Engine/DefaultDeformableMaterial.flax # Content/Engine/DefaultMaterial.flax # Content/Engine/DefaultTerrainMaterial.flax # Content/Engine/SingleColorMaterial.flax # Content/Engine/SkyboxMaterial.flax # Source/Engine/Graphics/Materials/MaterialShader.h
This commit is contained in:
@@ -60,6 +60,7 @@ namespace EngineImpl
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DateTime Engine::StartupTime;
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bool Engine::HasFocus = false;
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uint64 Engine::UpdateCount = 0;
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uint64 Engine::FrameCount = 0;
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Action Engine::FixedUpdate;
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Action Engine::Update;
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@@ -156,7 +157,7 @@ int32 Engine::Main(const Char* cmdLine)
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#endif
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Log::Logger::WriteFloor();
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LOG_FLUSH();
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Time::OnBeforeRun();
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Time::Synchronize();
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EngineImpl::IsReady = true;
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// Main engine loop
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@@ -191,8 +192,11 @@ int32 Engine::Main(const Char* cmdLine)
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OnUnpause();
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}
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// Use the same time for all ticks to improve synchronization
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const double time = Platform::GetTimeSeconds();
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// Update game logic
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if (Time::OnBeginUpdate())
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if (Time::OnBeginUpdate(time))
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{
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OnUpdate();
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OnLateUpdate();
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@@ -200,7 +204,7 @@ int32 Engine::Main(const Char* cmdLine)
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}
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// Start physics simulation
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if (Time::OnBeginPhysics())
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if (Time::OnBeginPhysics(time))
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{
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OnFixedUpdate();
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OnLateFixedUpdate();
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@@ -208,7 +212,7 @@ int32 Engine::Main(const Char* cmdLine)
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}
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// Draw frame
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if (Time::OnBeginDraw())
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if (Time::OnBeginDraw(time))
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{
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OnDraw();
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Time::OnEndDraw();
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@@ -296,6 +300,8 @@ void Engine::OnUpdate()
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{
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PROFILE_CPU_NAMED("Update");
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UpdateCount++;
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// Update application (will gather data and other platform related events)
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{
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PROFILE_CPU_NAMED("Platform.Tick");
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@@ -465,7 +471,7 @@ void Engine::OnUnpause()
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LOG(Info, "App unpaused");
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Unpause();
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Time::OnBeforeRun();
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Time::Synchronize();
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}
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void Engine::OnExit()
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@@ -28,7 +28,12 @@ public:
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API_FIELD(ReadOnly) static bool HasFocus;
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/// <summary>
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/// Gets the current frame count since the start of the game.
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/// Gets the current update counter since the start of the game.
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/// </summary>
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API_FIELD(ReadOnly) static uint64 UpdateCount;
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/// <summary>
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/// Gets the current frame (drawing) count since the start of the game.
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/// </summary>
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API_FIELD(ReadOnly) static uint64 FrameCount;
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@@ -54,7 +54,7 @@ void TimeSettings::Apply()
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::MaxUpdateDeltaTime = MaxUpdateDeltaTime;
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}
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void Time::TickData::OnBeforeRun(float targetFps, double currentTime)
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void Time::TickData::Synchronize(float targetFps, double currentTime)
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{
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Time = UnscaledTime = TimeSpan::Zero();
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DeltaTime = UnscaledDeltaTime = targetFps > ZeroTolerance ? TimeSpan::FromSeconds(1.0f / targetFps) : TimeSpan::Zero();
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@@ -72,10 +72,9 @@ void Time::TickData::OnReset(float targetFps, double currentTime)
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LastEnd = currentTime;
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}
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bool Time::TickData::OnTickBegin(float targetFps, float maxDeltaTime)
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bool Time::TickData::OnTickBegin(double time, float targetFps, float maxDeltaTime)
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{
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// Check if can perform a tick
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const double time = Platform::GetTimeSeconds();
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double deltaTime;
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if (FixedDeltaTimeEnable)
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{
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@@ -126,10 +125,9 @@ void Time::TickData::Advance(double time, double deltaTime)
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TicksCount++;
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}
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bool Time::FixedStepTickData::OnTickBegin(float targetFps, float maxDeltaTime)
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bool Time::FixedStepTickData::OnTickBegin(double time, float targetFps, float maxDeltaTime)
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{
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// Check if can perform a tick
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double time = Platform::GetTimeSeconds();
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double deltaTime, minDeltaTime;
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if (FixedDeltaTimeEnable)
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{
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@@ -240,18 +238,18 @@ void Time::SetFixedDeltaTime(bool enable, float value)
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FixedDeltaTimeValue = value;
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}
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void Time::OnBeforeRun()
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void Time::Synchronize()
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{
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// Initialize tick data (based on a time settings)
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const double time = Platform::GetTimeSeconds();
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Update.OnBeforeRun(UpdateFPS, time);
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Physics.OnBeforeRun(PhysicsFPS, time);
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Draw.OnBeforeRun(DrawFPS, time);
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Update.Synchronize(UpdateFPS, time);
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Physics.Synchronize(PhysicsFPS, time);
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Draw.Synchronize(DrawFPS, time);
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}
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bool Time::OnBeginUpdate()
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bool Time::OnBeginUpdate(double time)
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{
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if (Update.OnTickBegin(UpdateFPS, MaxUpdateDeltaTime))
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if (Update.OnTickBegin(time, UpdateFPS, MaxUpdateDeltaTime))
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{
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Current = &Update;
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return true;
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@@ -259,9 +257,9 @@ bool Time::OnBeginUpdate()
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return false;
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}
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bool Time::OnBeginPhysics()
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bool Time::OnBeginPhysics(double time)
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{
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if (Physics.OnTickBegin(PhysicsFPS, _physicsMaxDeltaTime))
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if (Physics.OnTickBegin(time, PhysicsFPS, _physicsMaxDeltaTime))
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{
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Current = &Physics;
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return true;
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@@ -269,9 +267,9 @@ bool Time::OnBeginPhysics()
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return false;
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}
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bool Time::OnBeginDraw()
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bool Time::OnBeginDraw(double time)
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{
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if (Draw.OnTickBegin(DrawFPS, 1.0f))
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if (Draw.OnTickBegin(time, DrawFPS, 1.0f))
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{
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Current = &Draw;
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return true;
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@@ -12,12 +12,12 @@
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/// </summary>
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API_CLASS(Static) class FLAXENGINE_API Time
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Time);
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Time);
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friend class Engine;
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friend class TimeService;
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friend class PhysicsSettings;
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public:
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public:
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/// <summary>
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/// Engine subsystem updating data.
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/// Used to invoke game logic updates, physics updates and rendering with possibly different frequencies.
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@@ -25,7 +25,6 @@ public:
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class FLAXENGINE_API TickData
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{
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public:
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virtual ~TickData() = default;
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/// <summary>
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@@ -75,14 +74,12 @@ public:
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TimeSpan UnscaledTime;
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public:
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virtual void OnBeforeRun(float targetFps, double currentTime);
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virtual void Synchronize(float targetFps, double currentTime);
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virtual void OnReset(float targetFps, double currentTime);
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virtual bool OnTickBegin(float targetFps, float maxDeltaTime);
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virtual bool OnTickBegin(double time, float targetFps, float maxDeltaTime);
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virtual void OnTickEnd();
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protected:
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void Advance(double time, double deltaTime);
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};
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@@ -92,25 +89,21 @@ public:
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class FixedStepTickData : public TickData
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{
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public:
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/// <summary>
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/// The last few ticks delta times. Used to check if can use fixed steps or whenever is running slowly so should use normal stepping.
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/// </summary>
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SamplesBuffer<double, 4> Samples;
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public:
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// [TickData]
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bool OnTickBegin(float targetFps, float maxDeltaTime) override;
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bool OnTickBegin(double time, float targetFps, float maxDeltaTime) override;
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};
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private:
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static bool _gamePaused;
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static float _physicsMaxDeltaTime;
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public:
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/// <summary>
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/// The time at which the game started (UTC local).
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/// </summary>
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@@ -140,7 +133,6 @@ public:
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API_FIELD() static float TimeScale;
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public:
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/// <summary>
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/// The game logic updating data.
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/// </summary>
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@@ -162,7 +154,6 @@ public:
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static TickData* Current;
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public:
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/// <summary>
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/// Gets the current tick data (safety so returns Update tick data if no active).
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/// </summary>
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@@ -225,15 +216,17 @@ public:
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/// <param name="value">The fixed draw/update rate for the time.</param>
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API_FUNCTION() static void SetFixedDeltaTime(bool enable, float value);
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private:
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/// <summary>
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/// Synchronizes update, fixed update and draw. Resets any pending deltas for fresh ticking in sync.
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/// </summary>
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API_FUNCTION() static void Synchronize();
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private:
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// Methods used by the Engine class
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static void OnBeforeRun();
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static bool OnBeginUpdate();
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static bool OnBeginPhysics();
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static bool OnBeginDraw();
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static bool OnBeginUpdate(double time);
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static bool OnBeginPhysics(double time);
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static bool OnBeginDraw(double time);
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static void OnEndUpdate();
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static void OnEndPhysics();
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