Fix particles view information in Editor when Game window is unused
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@@ -222,6 +222,11 @@ SceneRenderTask::~SceneRenderTask()
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Buffers->DeleteObjectNow();
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}
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void SceneRenderTask::CameraCut()
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{
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IsCameraCut = true;
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}
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void SceneRenderTask::CollectPostFxVolumes(RenderContext& renderContext)
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{
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if ((ActorsSource & ActorsSources::Scenes) != 0)
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