Fix particles view information in Editor when Game window is unused
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@@ -339,6 +339,39 @@ void ParticleEffect::Sync()
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}
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}
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SceneRenderTask* ParticleEffect::GetRenderTask() const
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{
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const uint64 minFrame = Engine::FrameCount - 2;
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// Custom task
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const auto customViewRenderTask = CustomViewRenderTask.Get();
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if (customViewRenderTask && customViewRenderTask->Enabled && customViewRenderTask->LastUsedFrame >= minFrame)
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return customViewRenderTask;
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// Main task
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const auto mainRenderTask = MainRenderTask::Instance;
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if (mainRenderTask && mainRenderTask->Enabled && mainRenderTask->LastUsedFrame >= minFrame)
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return mainRenderTask;
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// Editor viewport
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#if USE_EDITOR
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for (auto task : RenderTask::Tasks)
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{
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if (task->LastUsedFrame >= minFrame && task->Enabled)
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{
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if (const auto sceneRenderTask = Cast<SceneRenderTask>(task))
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{
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if (sceneRenderTask->ActorsSource == ActorsSources::Scenes)
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{
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return sceneRenderTask;
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}
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}
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}
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}
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#endif
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return nullptr;
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}
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#if USE_EDITOR
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Array<ParticleEffect::ParameterOverride> ParticleEffect::GetParametersOverrides()
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