Refactor game settings to support using API bindings

This commit is contained in:
Wojtek Figat
2020-12-21 14:53:27 +01:00
parent aa7711dc31
commit cea1a67749
17 changed files with 49 additions and 45 deletions

View File

@@ -28,7 +28,7 @@ bool GameSettings::NoSplashScreen = false;
Guid GameSettings::SplashScreen;
Dictionary<String, Guid> GameSettings::CustomSettings;
Array<SettingsBase*> SettingsBase::Containers(32);
Array<Settings*> Settings::Containers(32);
#if USE_EDITOR
extern void LoadPlatformSettingsEditor(ISerializable::DeserializeStream& data);