Refactor game settings to support using API bindings
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@@ -28,7 +28,7 @@ bool GameSettings::NoSplashScreen = false;
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Guid GameSettings::SplashScreen;
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Dictionary<String, Guid> GameSettings::CustomSettings;
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Array<SettingsBase*> SettingsBase::Containers(32);
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Array<Settings*> Settings::Containers(32);
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#if USE_EDITOR
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extern void LoadPlatformSettingsEditor(ISerializable::DeserializeStream& data);
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