Refactor game settings to support using API bindings
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@@ -25,8 +25,8 @@
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/// <summary>
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/// Physics simulation settings container.
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/// </summary>
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/// <seealso cref="Settings{PhysicsSettings}" />
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class PhysicsSettings : public Settings<PhysicsSettings>
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/// <seealso cref="SettingsBase{PhysicsSettings}" />
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class PhysicsSettings : public SettingsBase<PhysicsSettings>
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{
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public:
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@@ -115,7 +115,7 @@ public:
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public:
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// [Settings]
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// [SettingsBase]
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void Apply() override;
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void RestoreDefault() override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override;
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