Refactor game settings to support using API bindings

This commit is contained in:
Wojtek Figat
2020-12-21 14:53:27 +01:00
parent aa7711dc31
commit cea1a67749
17 changed files with 49 additions and 45 deletions

View File

@@ -25,8 +25,8 @@
/// <summary>
/// Physics simulation settings container.
/// </summary>
/// <seealso cref="Settings{PhysicsSettings}" />
class PhysicsSettings : public Settings<PhysicsSettings>
/// <seealso cref="SettingsBase{PhysicsSettings}" />
class PhysicsSettings : public SettingsBase<PhysicsSettings>
{
public:
@@ -115,7 +115,7 @@ public:
public:
// [Settings]
// [SettingsBase]
void Apply() override;
void RestoreDefault() override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override;