Refactor game settings to support using API bindings
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@@ -9,8 +9,8 @@
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/// <summary>
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/// Linux platform settings.
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/// </summary>
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/// <seealso cref="Settings{LinuxPlatformSettings}" />
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class LinuxPlatformSettings : public Settings<LinuxPlatformSettings>
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/// <seealso cref="SettingsBase{LinuxPlatformSettings}" />
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class LinuxPlatformSettings : public SettingsBase<LinuxPlatformSettings>
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{
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public:
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@@ -56,7 +56,7 @@ public:
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public:
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// [Settings]
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// [SettingsBase]
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void RestoreDefault() final override
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{
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WindowMode = GameWindowMode::Windowed;
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