Refactor game settings to support using API bindings

This commit is contained in:
Wojtek Figat
2020-12-21 14:53:27 +01:00
parent aa7711dc31
commit cea1a67749
17 changed files with 49 additions and 45 deletions

View File

@@ -9,8 +9,8 @@
/// <summary>
/// Linux platform settings.
/// </summary>
/// <seealso cref="Settings{LinuxPlatformSettings}" />
class LinuxPlatformSettings : public Settings<LinuxPlatformSettings>
/// <seealso cref="SettingsBase{LinuxPlatformSettings}" />
class LinuxPlatformSettings : public SettingsBase<LinuxPlatformSettings>
{
public:
@@ -56,7 +56,7 @@ public:
public:
// [Settings]
// [SettingsBase]
void RestoreDefault() final override
{
WindowMode = GameWindowMode::Windowed;