Refactor game settings to support using API bindings

This commit is contained in:
Wojtek Figat
2020-12-21 14:53:27 +01:00
parent aa7711dc31
commit cea1a67749
17 changed files with 49 additions and 45 deletions

View File

@@ -9,8 +9,8 @@
/// <summary>
/// Windows platform settings.
/// </summary>
/// <seealso cref="Settings{WindowsPlatformSettings}" />
class WindowsPlatformSettings : public Settings<WindowsPlatformSettings>
/// <seealso cref="SettingsBase{WindowsPlatformSettings}" />
class WindowsPlatformSettings : public SettingsBase<WindowsPlatformSettings>
{
public:
@@ -71,7 +71,7 @@ public:
public:
// [Settings]
// [SettingsBase]
void RestoreDefault() final override
{
WindowMode = GameWindowMode::Windowed;