Add DynamicTypedBuffer utility

This commit is contained in:
Wojciech Figat
2022-04-01 12:38:46 +02:00
parent 63b8b0cb50
commit ceb64afd4a
2 changed files with 42 additions and 0 deletions

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#include "DynamicBuffer.h"
#include "PixelFormatExtensions.h"
#include "GPUDevice.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Utilities.h"
@@ -87,3 +88,18 @@ void DynamicBuffer::Dispose()
SAFE_DELETE_GPU_RESOURCE(_buffer);
Data.Resize(0);
}
DynamicTypedBuffer::DynamicTypedBuffer(uint32 initialCapacity, PixelFormat format, bool isUnorderedAccess, const String& name)
: DynamicBuffer(initialCapacity, PixelFormatExtensions::SizeInBytes(format), name)
, _format(format)
, _isUnorderedAccess(isUnorderedAccess)
{
}
void DynamicTypedBuffer::InitDesc(GPUBufferDescription& desc, int32 numElements)
{
auto bufferFlags = GPUBufferFlags::ShaderResource;
if (_isUnorderedAccess)
bufferFlags |= GPUBufferFlags::UnorderedAccess;
desc = GPUBufferDescription::Buffer(numElements * _stride, bufferFlags, _format, nullptr, _stride);
}

View File

@@ -202,3 +202,29 @@ protected:
desc = GPUBufferDescription::Structured(numElements, _stride, _isUnorderedAccess);
}
};
/// <summary>
/// Dynamic Typed buffer that allows to upload data to the GPU from CPU (supports dynamic resizing).
/// </summary>
class FLAXENGINE_API DynamicTypedBuffer : public DynamicBuffer
{
private:
PixelFormat _format;
bool _isUnorderedAccess;
public:
/// <summary>
/// Init
/// </summary>
/// <param name="initialCapacity">Initial capacity of the buffer (in bytes).</param>
/// <param name="format">Format of the data.</param>
/// <param name="isUnorderedAccess">True if unordered access usage.</param>
/// <param name="name">Buffer name.</param>
DynamicTypedBuffer(uint32 initialCapacity, PixelFormat format, bool isUnorderedAccess = false, const String& name = String::Empty);
protected:
// [DynamicBuffer]
void InitDesc(GPUBufferDescription& desc, int32 numElements) override;
};