Add DynamicTypedBuffer utility
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "DynamicBuffer.h"
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#include "PixelFormatExtensions.h"
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#include "GPUDevice.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Utilities.h"
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@@ -87,3 +88,18 @@ void DynamicBuffer::Dispose()
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SAFE_DELETE_GPU_RESOURCE(_buffer);
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Data.Resize(0);
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}
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DynamicTypedBuffer::DynamicTypedBuffer(uint32 initialCapacity, PixelFormat format, bool isUnorderedAccess, const String& name)
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: DynamicBuffer(initialCapacity, PixelFormatExtensions::SizeInBytes(format), name)
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, _format(format)
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, _isUnorderedAccess(isUnorderedAccess)
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{
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}
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void DynamicTypedBuffer::InitDesc(GPUBufferDescription& desc, int32 numElements)
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{
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auto bufferFlags = GPUBufferFlags::ShaderResource;
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if (_isUnorderedAccess)
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bufferFlags |= GPUBufferFlags::UnorderedAccess;
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desc = GPUBufferDescription::Buffer(numElements * _stride, bufferFlags, _format, nullptr, _stride);
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}
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