diff --git a/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs b/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs index fe2e7b9e3..4166b463d 100644 --- a/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs +++ b/Source/Editor/Gizmo/TransformGizmoBase.Draw.cs @@ -1,6 +1,9 @@ // Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. +using FlaxEditor.Options; +using FlaxEditor.SceneGraph; using FlaxEngine; +using System; namespace FlaxEditor.Gizmo { @@ -18,8 +21,13 @@ namespace FlaxEditor.Gizmo private MaterialInstance _materialAxisY; private MaterialInstance _materialAxisZ; private MaterialInstance _materialAxisFocus; + private MaterialInstance _materialAxisLocked; private MaterialBase _materialSphere; + // Material Parameter Names + const String _brightnessParamName = "Brightness"; + const String _opacityParamName = "Opacity"; + private void InitDrawing() { // Axis Models @@ -34,6 +42,7 @@ namespace FlaxEditor.Gizmo _materialAxisY = FlaxEngine.Content.LoadAsyncInternal("Editor/Gizmo/MaterialAxisY"); _materialAxisZ = FlaxEngine.Content.LoadAsyncInternal("Editor/Gizmo/MaterialAxisZ"); _materialAxisFocus = FlaxEngine.Content.LoadAsyncInternal("Editor/Gizmo/MaterialAxisFocus"); + _materialAxisLocked = FlaxEngine.Content.LoadAsyncInternal("Editor/Gizmo/MaterialAxisLocked"); _materialSphere = FlaxEngine.Content.LoadAsyncInternal("Editor/Gizmo/MaterialSphere"); // Ensure that every asset was loaded @@ -50,6 +59,23 @@ namespace FlaxEditor.Gizmo { Platform.Fatal("Failed to load transform gizmo resources."); } + + ApplyGizmoOptionsToMaterials(Editor.Instance.Options.Options); + + Editor.Instance.Options.OptionsChanged += ApplyGizmoOptionsToMaterials; + } + + private void ApplyGizmoOptionsToMaterials(EditorOptions o) + { + _materialAxisX.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness); + _materialAxisY.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness); + _materialAxisZ.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness); + _materialAxisLocked.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness); + + _materialAxisX.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity); + _materialAxisY.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity); + _materialAxisZ.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity); + _materialAxisLocked.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity); } /// @@ -60,6 +86,21 @@ namespace FlaxEditor.Gizmo if (!_modelCube || !_modelCube.IsLoaded) return; + bool gizmoLocked = false; + + // Find out if any of the selected objects can not be moved. + if (Editor.Instance.StateMachine.IsPlayMode) + { + foreach (SceneGraphNode obj in Editor.Instance.SceneEditing.Selection) + { + if (obj.CanTransform == false) + { + gizmoLocked = true; + break; + } + } + } + // As all axisMesh have the same pivot, add a little offset to the x axisMesh, this way SortDrawCalls is able to sort the draw order // https://github.com/FlaxEngine/FlaxEngine/issues/680 @@ -92,32 +133,38 @@ namespace FlaxEditor.Gizmo // X axis Matrix.RotationY(-Mathf.PiOverTwo, out m2); Matrix.Multiply(ref m2, ref m1, out m3); - transAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3); + MaterialInstance xAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX); + transAxisMesh.Draw(ref renderContext, xAxisMaterialTransform, ref m3); // Y axis Matrix.RotationX(Mathf.PiOverTwo, out m2); Matrix.Multiply(ref m2, ref m1, out m3); - transAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3); + MaterialInstance yAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY); + transAxisMesh.Draw(ref renderContext, yAxisMaterialTransform, ref m3); // Z axis Matrix.RotationX(Mathf.Pi, out m2); Matrix.Multiply(ref m2, ref m1, out m3); - transAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3); + MaterialInstance zAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ); + transAxisMesh.Draw(ref renderContext, zAxisMaterialTransform, ref m3); // XY plane m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f)); Matrix.Multiply(ref m2, ref m1, out m3); - cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3); + MaterialInstance xyPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX); + cubeMesh.Draw(ref renderContext, xyPlaneMaterialTransform, ref m3); // ZX plane m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale)); Matrix.Multiply(ref m2, ref m1, out m3); - cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3); + MaterialInstance zxPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisY); + cubeMesh.Draw(ref renderContext, zxPlaneMaterialTransform, ref m3); // YZ plane m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale)); Matrix.Multiply(ref m2, ref m1, out m3); - cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3); + MaterialInstance yzPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisZ); + cubeMesh.Draw(ref renderContext, yzPlaneMaterialTransform, ref m3); // Center sphere Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2); @@ -136,15 +183,18 @@ namespace FlaxEditor.Gizmo // X axis Matrix.RotationZ(Mathf.PiOverTwo, out m2); Matrix.Multiply(ref m2, ref m1, out m3); - rotationAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3); + MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX); + rotationAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3); // Y axis - rotationAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m1); + MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY); + rotationAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m1); // Z axis Matrix.RotationX(-Mathf.PiOverTwo, out m2); Matrix.Multiply(ref m2, ref m1, out m3); - rotationAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3); + MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ); + rotationAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3); // Center box Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2); @@ -163,32 +213,38 @@ namespace FlaxEditor.Gizmo // X axis Matrix.RotationY(-Mathf.PiOverTwo, out m2); Matrix.Multiply(ref m2, ref mx1, out m3); - scaleAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3); + MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX); + scaleAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3); // Y axis Matrix.RotationX(Mathf.PiOverTwo, out m2); Matrix.Multiply(ref m2, ref m1, out m3); - scaleAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3); + MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY); + scaleAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m3); // Z axis Matrix.RotationX(Mathf.Pi, out m2); Matrix.Multiply(ref m2, ref m1, out m3); - scaleAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3); + MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ); + scaleAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3); // XY plane m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f)); Matrix.Multiply(ref m2, ref m1, out m3); - cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3); + MaterialInstance xyPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX); + cubeMesh.Draw(ref renderContext, xyPlaneMaterialScale, ref m3); // ZX plane m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale)); Matrix.Multiply(ref m2, ref m1, out m3); - cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3); + MaterialInstance zxPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ); + cubeMesh.Draw(ref renderContext, zxPlaneMaterialScale, ref m3); // YZ plane m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale)); Matrix.Multiply(ref m2, ref m1, out m3); - cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3); + MaterialInstance yzPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY); + cubeMesh.Draw(ref renderContext, yzPlaneMaterialScale, ref m3); // Center box Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2); diff --git a/Source/Editor/Options/VisualOptions.cs b/Source/Editor/Options/VisualOptions.cs index 8a55ded91..5314cd8c1 100644 --- a/Source/Editor/Options/VisualOptions.cs +++ b/Source/Editor/Options/VisualOptions.cs @@ -53,6 +53,20 @@ namespace FlaxEditor.Options [EditorDisplay("Transform Gizmo"), EditorOrder(200), Tooltip("The color used to highlight selected meshes and CSG surfaces.")] public Color HighlightColor { get; set; } = new Color(0.0f, 0.533f, 1.0f, 1.0f); + /// + /// Gets or set a value indicating how bright the transform gizmo is. Value over 1 will result in the gizmo emitting light. + /// + [DefaultValue(1f), Range(0f, 5f)] + [EditorDisplay("Transform Gizmo", "Gizmo Brightness"), EditorOrder(210)] + public float transformGizmoBrightness { get; set; } = 1f; + + /// + /// Gets or set a value indicating the opactiy of the transform gizmo. + /// + [DefaultValue(1f), Range(0f, 1f)] + [EditorDisplay("Transform Gizmo", "Gizmo Opacity"), EditorOrder(211)] + public float transformGizmoOpacity { get; set; } = 1f; + /// /// Gets or sets a value indicating whether enable MSAA for DebugDraw primitives rendering. Helps with pixel aliasing but reduces performance. ///