Remove TAA and Motion Blur implementations
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@@ -12,15 +12,8 @@ class TAA : public RendererPass<TAA>
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{
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private:
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PACK_STRUCT(struct Data
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{
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Vector4 ScreenSize;
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Vector4 TaaJitterStrength;
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Vector4 FinalBlendParameters;
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});
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AssetReference<Shader> _shader;
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GPUPipelineStatePermutationsPs<2> _psTAA;
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GPUPipelineState* _psTAA;
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public:
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@@ -44,7 +37,7 @@ private:
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#if COMPILE_WITH_DEV_ENV
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void OnShaderReloading(Asset* obj)
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{
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_psTAA.Release();
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_psTAA = nullptr;
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invalidateResources();
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}
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#endif
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