Remove TAA and Motion Blur implementations
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@@ -306,6 +306,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext)
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#endif
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renderContext.List->Settings.AntiAliasing.Mode = aaMode;
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// Prepare
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renderContext.View.Prepare(renderContext);
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renderContext.Buffers->Prepare();
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@@ -484,7 +485,8 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext)
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context->ResetRenderTarget();
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context->SetRenderTarget(task->GetOutputView());
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context->SetViewportAndScissors((float)renderContext.Buffers->GetWidth(), (float)renderContext.Buffers->GetHeight());
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MotionBlurPass::Instance()->RenderDebug(renderContext, frameBuffer->View());
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context->Clear(frameBuffer->View(), Color::Black);
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//MotionBlurPass::Instance()->RenderDebug(renderContext, frameBuffer->View());
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return;
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}
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