Add engine fatal error types handling

Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
This commit is contained in:
Wojtek Figat
2025-01-24 20:07:12 +01:00
parent fa2f2e3104
commit cf40facefe
20 changed files with 166 additions and 159 deletions

View File

@@ -259,6 +259,8 @@ void Win32Platform::Prefetch(void const* ptr)
void* Win32Platform::Allocate(uint64 size, uint64 alignment)
{
void* ptr = _aligned_malloc((size_t)size, (size_t)alignment);
if (!ptr)
OutOfMemory();
#if COMPILE_WITH_PROFILER
OnMemoryAlloc(ptr, size);
#endif