Various optimizations
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@@ -359,7 +359,8 @@ bool GPUDeviceDX12::Init()
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// Debug Layer
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#if GPU_ENABLE_DIAGNOSTICS
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ComPtr<ID3D12InfoQueue> infoQueue;
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VALIDATE_DIRECTX_CALL(_device->QueryInterface(IID_PPV_ARGS(&infoQueue)));
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HRESULT result = _device->QueryInterface(IID_PPV_ARGS(&infoQueue));
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LOG_DIRECTX_RESULT(result);
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if (infoQueue)
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{
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D3D12_INFO_QUEUE_FILTER filter;
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@@ -1358,7 +1358,7 @@ void GPUContextVulkan::UpdateBuffer(GPUBuffer* buffer, const void* data, uint32
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// Use direct update for small buffers
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const uint32 alignedSize = Math::AlignUp<uint32>(size, 4);
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if (size <= 16 * 1024 && alignedSize <= buffer->GetSize())
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if (size <= 4 * 1024 && alignedSize <= buffer->GetSize())
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{
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//AddBufferBarrier(bufferVulkan, VK_ACCESS_TRANSFER_WRITE_BIT);
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//FlushBarriers();
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