Fix anim graph debugging to handle nested graph connections highlights properly
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@@ -227,7 +227,7 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
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trace.Asset = anim;
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trace.Value = animPos;
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trace.NodeId = node->ID;
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auto* nodePath = context.NodePath.Get();
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const auto* nodePath = context.NodePath.Get();
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for (int32 i = 0; i < context.NodePath.Count(); i++)
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trace.NodePath[i] = nodePath[i];
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}
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