Better formatting for type names.
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@@ -80,9 +80,9 @@ namespace FlaxEditor.Content
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/// <param name="sb">The String Builder.</param>
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protected virtual void OnBuildTooltipText(StringBuilder sb)
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{
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sb.Append("Type: ").Append(TypeName).AppendLine();
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sb.Append("Type: ").Append(Utilities.Utils.TranslateTypeName(TypeName)).AppendLine();
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sb.Append("Size: ").Append(Utilities.Utils.FormatBytesCount((int)new FileInfo(Path).Length)).AppendLine();
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sb.Append("Path: ").Append(FlaxEditor.Utilities.Utils.GetAssetNamePathWithExt(Path)).AppendLine();
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sb.Append("Path: ").Append(Utilities.Utils.GetAssetNamePathWithExt(Path)).AppendLine();
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}
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/// <inheritdoc />
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@@ -20,6 +20,8 @@ using FlaxEditor.SceneGraph;
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using FlaxEditor.Scripting;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEditor.Options;
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using System.Linq;
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namespace FlaxEngine
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{
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@@ -1017,6 +1019,32 @@ namespace FlaxEditor.Utilities
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node.Visible = isThisVisible | isAnyChildVisible;
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}
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/// <summary>
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/// Gets the asset type, translating if possible, and if enabled in InterfaceOptions.TranslateTypes.
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/// </summary>
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/// <param name="typeName">The type name.</param>
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/// <returns>The translated type name.</returns>
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public static string TranslateTypeName(string typeName)
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{
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// TODO: Surely there is a better way to get this value.
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if (!Editor.Instance.Options.Options.Interface.TranslateTypeNames)
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{
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return typeName;
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}
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string[] typeNamespaces = typeName.Split('.');
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string lastNamespace = typeNamespaces.Last();
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// TODO: Add better handling for unconventional type names.
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try
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{
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// Adds spaces between capital letters.
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return string.Concat(lastNamespace.Select(x => Char.IsUpper(x) ? " " + x : x.ToString())).TrimStart(' ');
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} catch {
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return typeName;
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}
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}
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/// <summary>
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/// Gets the asset name relative to the project root folder (with asset file extension)
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/// </summary>
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