Fix potential crash

This commit is contained in:
Wojciech Figat
2022-12-02 10:04:46 +01:00
parent 66d01d8d7f
commit cfffc76aa6

View File

@@ -272,6 +272,9 @@ RigidBody* CharacterController::GetAttachedRigidBody() const
void CharacterController::OnActiveTransformChanged()
{
if (!_shape)
return;
// Change actor transform (but with locking)
ASSERT(!_isUpdatingTransform);
_isUpdatingTransform = true;