Add Mac platform
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@@ -99,6 +99,12 @@ API_ENUM() enum class BuildPlatform
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/// </summary>
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API_ENUM(Attributes="EditorDisplay(null, \"PlayStation 5\")")
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PS5 = 11,
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/// <summary>
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/// MacOS (x86-64 Intel)
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/// </summary>
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API_ENUM(Attributes="EditorDisplay(null, \"Mac x64\")")
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MacOSx64 = 12,
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};
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extern FLAXENGINE_API const Char* ToString(const BuildPlatform platform);
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@@ -58,6 +58,10 @@
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#if PLATFORM_TOOLS_SWITCH
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#include "Platforms/Switch/Editor/PlatformTools/SwitchPlatformTools.h"
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#endif
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#if PLATFORM_TOOLS_MAC
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#include "Platform/Mac/MacPlatformTools.h"
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#include "Engine/Platform/Mac/MacPlatformSettings.h"
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#endif
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namespace GameCookerImpl
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{
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@@ -129,6 +133,8 @@ const Char* ToString(const BuildPlatform platform)
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return TEXT("Switch");
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case BuildPlatform::PS5:
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return TEXT("PlayStation 5");
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case BuildPlatform::MacOSx64:
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return TEXT("Mac x64");
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default:
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return TEXT("?");
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}
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@@ -325,6 +331,11 @@ PlatformTools* GameCooker::GetTools(BuildPlatform platform)
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case BuildPlatform::PS5:
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result = New<PS5PlatformTools>();
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break;
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#endif
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#if PLATFORM_TOOLS_MAC
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case BuildPlatform::MacOSx64:
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result = New<MacPlatformTools>(ArchitectureType::x64);
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break;
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#endif
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}
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Tools.Add(platform, result);
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@@ -103,6 +103,7 @@ namespace FlaxEditor
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case BuildPlatform.AndroidARM64: return PlatformType.Android;
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case BuildPlatform.XboxScarlett: return PlatformType.XboxScarlett;
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case BuildPlatform.Switch: return PlatformType.Switch;
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case BuildPlatform.MacOSx64: return PlatformType.Mac;
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default: throw new ArgumentOutOfRangeException(nameof(buildPlatform), buildPlatform, null);
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}
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}
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@@ -186,6 +186,10 @@ bool CompileScriptsStep::Perform(CookingData& data)
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platform = TEXT("PS5");
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architecture = TEXT("x64");
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break;
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case BuildPlatform::MacOSx64:
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platform = TEXT("Mac");
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architecture = TEXT("x64");
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break;
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default:
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LOG(Error, "Unknown or unsupported build platform.");
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return true;
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