Add Mac platform

This commit is contained in:
Wojciech Figat
2021-12-27 14:04:16 +01:00
parent 36a18a0b56
commit d017dd14ca
62 changed files with 2384 additions and 55 deletions

View File

@@ -0,0 +1,24 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#if PLATFORM_MAC
#include "Engine/Engine/Engine.h"
#include "Engine/Core/Types/StringBuilder.h"
int main(int argc, char* argv[])
{
// Join the arguments
StringBuilder args;
for (int i = 1; i < argc; i++)
{
args.Append(argv[i]);
if (i + 1 != argc)
args.Append(TEXT(' '));
}
args.Append(TEXT('\0'));
return Engine::Main(*args);
}
#endif

View File

@@ -72,6 +72,9 @@ public class Main : EngineModule
case TargetPlatform.Switch:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Main"));
break;
case TargetPlatform.Mac:
options.SourcePaths.Add(Path.Combine(FolderPath, "Mac"));
break;
default: throw new InvalidPlatformException(options.Platform.Target);
}
}