Add Mac platform
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@@ -35,6 +35,7 @@ public class TextureTool : EngineModule
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case TargetPlatform.PS5:
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case TargetPlatform.Android:
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case TargetPlatform.Switch:
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case TargetPlatform.Mac:
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useStb = true;
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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