Add Mac platform
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@@ -769,6 +769,7 @@ void ShaderGenerator::ProcessGroupTools(Box* box, Node* node, Value& value)
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PLATFORM_CASE(8, "PLATFORM_ANDROID");
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PLATFORM_CASE(9, "PLATFORM_SWITCH");
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PLATFORM_CASE(10, "PLATFORM_PS5");
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PLATFORM_CASE(11, "PLATFORM_MAC");
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#undef PLATFORM_CASE
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break;
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}
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@@ -917,6 +917,9 @@ void VisjectExecutor::ProcessGroupTools(Box* box, Node* node, Value& value)
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case PlatformType::PS5:
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boxId = 10;
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break;
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case PlatformType::Mac:
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boxId = 11;
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break;
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default: ;
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}
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value = tryGetValue(node->GetBox(node->GetBox(boxId)->HasConnection() ? boxId : 1), Value::Zero);
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