Fix missing lightmap uvs calc in vertex shader
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@@ -350,7 +350,7 @@ VertexOutput VS(ModelInput input)
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output.Geometry.LightmapUV = input.LightmapUV * input.InstanceLightmapArea.zw + input.InstanceLightmapArea.xy;
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output.Geometry.InstanceParams = float2(input.InstanceOrigin.w, input.InstanceTransform1.w);
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#else
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#if USE_LIGHTMAP
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#if CAN_USE_LIGHTMAP
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output.Geometry.LightmapUV = input.LightmapUV * LightmapArea.zw + LightmapArea.xy;
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#else
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output.Geometry.LightmapUV = input.LightmapUV;
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