- Made Visject connection bezier curves bend around nodes
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@@ -33,11 +33,20 @@ namespace FlaxEditor.Surface.Elements
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/// <param name="thickness">The connection thickness.</param>
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public static void DrawConnection(ref Float2 start, ref Float2 end, ref Color color, float thickness = 1)
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{
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// Control points parameters
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const float minControlLength = 100f;
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const float maxControlLength = 150f;
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var dst = (end - start).Length;
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var yDst = Mathf.Abs(start.Y - end.Y);
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// Calculate control points
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var dst = (end - start) * new Float2(0.5f, 0.05f);
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var control1 = new Float2(start.X + dst.X, start.Y + dst.Y);
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var control2 = new Float2(end.X - dst.X, end.Y + dst.Y);
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var minControlDst = dst * 0.5f;
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var maxControlDst = Mathf.Max(Mathf.Min(maxControlLength, dst), minControlLength);
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var controlDst = Mathf.Lerp(minControlDst, maxControlDst, Mathf.Clamp(yDst / minControlLength, 0f, 1f));
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var control1 = new Float2(start.X + controlDst, start.Y);
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var control2 = new Float2(end.X - controlDst, end.Y);
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// Draw line
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Render2D.DrawBezier(start, control1, control2, end, color, thickness);
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