Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass #1429 #2152
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@@ -911,10 +911,10 @@ bool ModelData::Pack2AnimationHeader(WriteStream* stream, int32 animIndex) const
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}
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// Info
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stream->WriteInt32(100); // Header version (for fast version upgrades without serialization format change)
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stream->WriteInt32(103); // Header version (for fast version upgrades without serialization format change)
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stream->WriteDouble(anim.Duration);
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stream->WriteDouble(anim.FramesPerSecond);
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stream->WriteBool(anim.EnableRootMotion);
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stream->WriteByte((byte)anim.RootMotionFlags);
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stream->WriteString(anim.RootNodeName, 13);
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// Animation channels
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@@ -928,6 +928,12 @@ bool ModelData::Pack2AnimationHeader(WriteStream* stream, int32 animIndex) const
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Serialization::Serialize(*stream, channel.Scale);
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}
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// Animation events
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stream->WriteInt32(0);
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// Nested animations
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stream->WriteInt32(0);
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return false;
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}
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