@@ -817,6 +817,7 @@ namespace FlaxEditor.Windows
|
||||
|
||||
// Selected UI controls outline
|
||||
bool drawAnySelectedControl = false;
|
||||
// TODO: optimize this (eg. cache list of selected UIControl's when selection gets changed)
|
||||
for (var i = 0; i < Editor.Instance.SceneEditing.Selection.Count; i++)
|
||||
{
|
||||
if (Editor.Instance.SceneEditing.Selection[i].EditableObject is UIControl controlActor && controlActor && controlActor.Control != null)
|
||||
@@ -827,7 +828,8 @@ namespace FlaxEditor.Windows
|
||||
Render2D.PushTransform(ref _viewport._cachedTransform);
|
||||
}
|
||||
var control = controlActor.Control;
|
||||
var bounds = Rectangle.FromPoints(control.PointToParent(_viewport, Float2.Zero), control.PointToParent(_viewport, control.Size));
|
||||
var bounds = control.EditorBounds;
|
||||
bounds = Rectangle.FromPoints(control.PointToParent(_viewport, bounds.Location), control.PointToParent(_viewport, bounds.Size));
|
||||
Render2D.DrawRectangle(bounds, Editor.Instance.Options.Options.Visual.SelectionOutlineColor0, Editor.Instance.Options.Options.Visual.UISelectionOutlineSize);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user