Another compilation fix

This commit is contained in:
Wojtek Figat
2025-01-14 23:26:26 +01:00
parent be8686bbb2
commit d0a6edbb2c
5 changed files with 28 additions and 30 deletions

View File

@@ -533,7 +533,7 @@ bool SkinnedModel::LoadMesh(MemoryReadStream& stream, byte meshVersion, MeshBase
{
if (ModelBase::LoadMesh(stream, meshVersion, mesh, dataIfReadOnly))
return true;
static_assert(MeshVersion == 2, "Update code");
static_assert(MODEL_MESH_VERSION == 2, "Update code");
auto skinnedMesh = (SkinnedMesh*)mesh;
// Blend Shapes
@@ -562,7 +562,7 @@ bool SkinnedModel::LoadHeader(ReadStream& stream, byte& headerVersion)
{
if (ModelBase::LoadHeader(stream, headerVersion))
return true;
static_assert(HeaderVersion == 2, "Update code");
static_assert(MODEL_HEADER_VERSION == 2, "Update code");
// LODs
byte lods = stream.ReadByte();
@@ -665,7 +665,7 @@ bool SkinnedModel::SaveHeader(WriteStream& stream)
{
if (ModelBase::SaveHeader(stream))
return true;
static_assert(HeaderVersion == 2, "Update code");
static_assert(MODEL_HEADER_VERSION == 2, "Update code");
// LODs
stream.Write((byte)LODs.Count());
@@ -727,7 +727,7 @@ bool SkinnedModel::SaveHeader(WriteStream& stream, const ModelData& modelData)
{
if (ModelBase::SaveHeader(stream, modelData))
return true;
static_assert(HeaderVersion == 2, "Update code");
static_assert(MODEL_HEADER_VERSION == 2, "Update code");
// LODs
stream.Write((byte)modelData.LODs.Count());
@@ -788,7 +788,7 @@ bool SkinnedModel::SaveMesh(WriteStream& stream, const MeshBase* mesh) const
{
if (ModelBase::SaveMesh(stream, mesh))
return true;
static_assert(MeshVersion == 2, "Update code");
static_assert(MODEL_MESH_VERSION == 2, "Update code");
auto skinnedMesh = (const SkinnedMesh*)mesh;
// Blend Shapes
@@ -802,7 +802,7 @@ bool SkinnedModel::SaveMesh(WriteStream& stream, const MeshBase* mesh) const
bool SkinnedModel::SaveMesh(WriteStream& stream, const ModelData& modelData, int32 lodIndex, int32 meshIndex)
{
static_assert(MeshVersion == 2, "Update code");
static_assert(MODEL_MESH_VERSION == 2, "Update code");
auto& mesh = modelData.LODs[lodIndex].Meshes[meshIndex];
// Blend Shapes