Add dependency build script for WinPixEventRuntime
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using Flax.Build;
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using Flax.Build.Platforms;
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namespace Flax.Deps.Dependencies
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{
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/// <summary>
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/// WinPixEventRuntime. https://github.com/microsoft/PixEvents
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/// </summary>
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/// <seealso cref="Flax.Deps.Dependency" />
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class WinPixEventRuntime : Dependency
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{
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/// <inheritdoc />
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public override TargetPlatform[] Platforms
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetPlatform.Windows,
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};
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default: return new TargetPlatform[0];
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}
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}
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}
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/// <inheritdoc />
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public override TargetArchitecture[] Architectures
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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default: return new TargetArchitecture[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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// Get the source
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var root = options.IntermediateFolder;
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var packagePath = Path.Combine(root, $"package.zip");
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if (!File.Exists(packagePath))
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{
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Downloader.DownloadFileFromUrlToPath("https://www.nuget.org/api/v2/package/WinPixEventRuntime/1.0.240308001", packagePath);
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}
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var extractedPath = Path.Combine(root, "extracted");
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if (!Directory.Exists(extractedPath))
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{
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using (ZipArchive archive = ZipFile.Open(packagePath, ZipArchiveMode.Read))
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archive.ExtractToDirectory(extractedPath);
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}
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root = extractedPath;
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foreach (var platform in options.Platforms)
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{
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foreach (var architecture in options.Architectures)
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{
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BuildStarted(platform, architecture);
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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var bin = Path.Combine(root, "bin", architecture.ToString());
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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Utilities.FileCopy(Path.Combine(bin, "WinPixEventRuntime.dll"), Path.Combine(depsFolder, "WinPixEventRuntime.dll"));
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Utilities.FileCopy(Path.Combine(bin, "WinPixEventRuntime.lib"), Path.Combine(depsFolder, "WinPixEventRuntime.lib"));
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break;
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}
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}
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}
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}
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}
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}
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}
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