Add improvements for objects spawning and snapping in Editor to include object bounds
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@@ -164,7 +164,7 @@ namespace FlaxEditor.Content
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// Auto fit actor to camera
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float targetSize = 30.0f;
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Editor.GetActorEditorBox(_preview.Instance, out var bounds);
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var bounds = _preview.Instance.EditorBoxChildren;
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float maxSize = Mathf.Max(0.001f, bounds.Size.MaxValue);
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_preview.Instance.Scale = new Vector3(targetSize / maxSize);
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_preview.Instance.Position = Vector3.Zero;
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