Add improvements for objects spawning and snapping in Editor to include object bounds

This commit is contained in:
Wojciech Figat
2022-01-10 17:46:53 +01:00
parent cd72916838
commit d11166082c
11 changed files with 82 additions and 63 deletions

View File

@@ -745,6 +745,13 @@ void AnimatedModel::OnDebugDrawSelected()
ModelInstanceActor::OnDebugDrawSelected();
}
BoundingBox AnimatedModel::GetEditorBox() const
{
if (SkinnedModel)
SkinnedModel->WaitForLoaded(100);
return BoundingBox::MakeScaled(_box, 1.0f / BoundsScale);
}
#endif
bool AnimatedModel::IntersectsItself(const Ray& ray, float& distance, Vector3& normal)